I'm sure some people will enjoy deliberately getting things wrong just to see what happens, but when you have a specific goal in mind and don't quite hit it, watching the outcome of that run is less fun than you might expect. Problem was, I couldn't just go and get it insta-fail. I went through my entire scripted process, and was chatting to Dafoe cop, when I realised I hadn't collected something I needed from another room. Don't bother mentioning event Y too early, or you can't do anything else until it happens. A version for iOS and Android mobile devices was published by. Make sure you do action X out of sight of your wife. Twelve Minutes is an adventure game developed by Lus Antnio and published by Annapurna Interactive, released on Augfor Microsoft Windows, Xbox One, and Xbox Series X/S, with versions for Nintendo Switch, PlayStation 4 and PlayStation 5 released on December 7, 2021. If you screw up your run at a "correct" playthrough, even in what you think is a tiny way, that's it. Throw in great performances from three respected actors and the result is a memorable crime worth solving."Īlice Bell, RockPaperShotgun: "The problem - and it's an unfortunately large one - is that Twelve Minutes doesn't give you enough leeway to get things only a slightly wrong. What I can say is that the payoff is worth it, and the clever way in which writer-director Luis Antonio flips the traditional point-and-click adventure on its head makes for a compelling bit of unconventional storytelling that could only have worked as a game. Ryan McCaffrey, IGN: "It's difficult to convey my enthusiasm for Twelve Minutes’ time-loop mystery without discussing what happens at the end, but like Inside, I'd be doing you a grave disservice by giving anything away. After all, what do I care? I'm just a faceless man with a faceless wife." You have to be happy with moving the story ahead inch by inch, and take pride in that progress, because the narrative payoff isn't quite there. But more than a fan of narrative, you need to have the mindset of a puzzler, someone motivated by an at times very obstinate riddle. I can't even say 12 Minutes doesn't achieve what it sets out to do, only that for me the tedium set in way before then.This is a game that stylised itself as cinematic adventure, and the acting of the three A-list celebs is second to none, without a doubt. The stakes, oddly enough, felt pretty low to me as a player. I mean, that's too bad, but again, I can get up and walk away. Malindy Hetfeld, Eurogamer: "The only reason 12 Minutes gives me to care about what happens is that my faceless character will repeatedly die if I don't. That said, while the landing may be a little shaky, the journey there is well worth taking.This game may limit its loop to 12 minutes, but I found myself wishing I could stay for much, much longer." There are only so many configurations this trio of characters can take and, as a result, I found myself mixed on the shocking twists the game moves through on its route to the conclusion. Because of this, some of the turns that the story takes can feel a little contrived, as though developer Luis Antonio is making do with limited toys in a tiny toy box. Andrew King, Gamespot: "Though the intruder and the wife are characters, they are also objects to be played against other objects, items to be used to potentially break the time loop.
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